//
// CATGL - Cheap Action-game Tool with WebGL.
//
// Copyright 2010, tmasda.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
//     * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

function KeyManager(){}

KeyManager.prototype = {
    initialize: function()
    {
        var that = this;
        that.keyPressed = [];
        document.onkeydown = function(event){
            that.keyPressed[event.keyCode] = true;
            if (that.downCallback){
                that.downCallback(event.keyCode);
            }
            //event.preventDefault();
        }
        document.onkeyup = function(event){
            that.keyPressed[event.keyCode] = false;
            //event.preventDefault();
        }
    },
    setDownCallback: function(callback)
    {
        this.downCallback = callback;
    },
    setIntervalCallback: function(time_ms, callback)
    {
        this.intervalCallback = callback;
        setInterval(this.intervalCallback, time_ms);
    }

};

KeyManager.create = function(){
    var key = new KeyManager();
    key.initialize();
    return key;
}

